Battle for Life
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CHARACTERS
Terrestrials are the last chance for survival of human beings, animals endowed with intelligence and technology.
  • Created NFT's can only be sold on the marketplace 5 days after creation.
  • The NFTs will have 3 parts: legs, arms and torso. The properties will be defined by 3 types of materials: bronze, graphene and gold.
  • Rarity will be defined by the amount of material predominant in your character's body.

MINTAGE

  • When creating your own NFTS there will be a chance to get a rare, common or legendary in the following proportions: 10% legendary, 30% rare and 60% common.

GOLD:

  • For each piece of gold in the NFT +5% damage.

GRAPHENE:

  • For each piece of graphene in the NFT +5% health.

BRONZE:

  • For each piece of bronze in the NFT +5% agility.

HEALTH

Health points (HP) represent the ability to resist damage, each Terrestrial starts with full HP when entering an ADVENTURE, PVE or PvP. A character's Max HP is = base health + core + updated attributes.
Your character's HP will decrease when he takes damage. If your character's HP reaches zero, he will be taken out of battle. Characters recover their full HP after the end of each adventure, PVE or PvP.

DAMAGE

A terrestrial's basic attack is where it deals damage. Attack is = base damage + core + updated attributes.

AGILITY

When attacking an opponent you first need to hit to deal damage. The hit rate of an attack is determined by the agility of the attacker and the agility of the defender. Hit rate of an Attack is = attacker's agility + defender's agility รท by two. For example: If a hero with 80 pts of agility attacks a hero with 50 pts of agility, the hit rate would be: 80 + 50 รท 2 = 65%. Therefore, the terrestrial would have a 65% chance to hit the attack.

IMPROVING BASIC ATTRIBUTES

Players will be able to evolve their character's base attributes by going to their inventory tab and selecting the character they want to evolve. There the current attributes of their character will appear with the option to evolve the attributes. Each character can only evolve 5 times each attribute and each upgrade will cost 200 TRL and give 5 points of stats for each character.
Last modified 5mo ago
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MINTAGE
HEALTH
DAMAGE
AGILITY
IMPROVING BASIC ATTRIBUTES